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#include "PermissionsManager.h"
namespace nt {
std::set<AUTH_CLAIM> PermissionsManager::Firewall(AUTH_METHOD method) {
return {};
}
const bool PermissionsManager::Access(const ObjectManager::registry* object,
const void* connection_context) {
// Checks the security descriptor on the head of the object we find in the
// ObjectManager::registry Then additionally check other metadata yet to be defined in the
// connection_context, like user group, policy, etc. Yet to decide if this should be
// summoned at every attempt to get ahold of an object, that might produce significant
// overhead. How can we solve this?
return object != nullptr;
}
} // namespace nt
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