#include "PermissionsManager.h" namespace nt { std::set PermissionsManager::Firewall(AUTH_METHOD method) { return {}; } const bool PermissionsManager::Access(const ObjectManager::registry* object, const void* connection_context) { // Checks the security descriptor on the head of the object we find in the // ObjectManager::registry Then additionally check other metadata yet to be defined in the // connection_context, like user group, policy, etc. Yet to decide if this should be // summoned at every attempt to get ahold of an object, that might produce significant // overhead. How can we solve this? return object != nullptr; } } // namespace nt