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diff --git a/include/NT.h b/include/NT.h
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+++ b/include/NT.h
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+#pragma once
+#include <cstdint>
+#include <set>
+#include <vector>
+#include <string>
+
+#if defined(_WIN32) && defined(NT_CONSOLE_APP)
+#define NT_API
+#elif defined(_WIN32) && defined(NT_EXPORTS)
+#define NT_API __declspec(dllexport)
+#elif defined(_WIN32)
+#define NT_API __declspec(dllimport)
+#else
+#define NT_API
+#endif
+
+enum OBJECT_TYPE {
+ MULTIGROUP,
+ RELATION,
+ TUPLE,
+ ATTRIBUTE,
+ TRANSACTION
+};
+
+enum METHOD {
+ OPEN,
+ CLOSE,
+ PARSE, // To plug a secondary namespace
+ SECURITY
+};
+
+enum AUTH_CLAIM {
+ READ,
+ WRITE
+};
+
+enum AUTH_METHOD {
+ CERTIFICATE,
+ PLAIN_TEXT
+};
+
+namespace nt
+{
+ class NT_API ObjectManager
+ {
+ public:
+ class IObject {
+ public:
+ virtual ~IObject() = default;
+ };
+ class Multigroup : IObject {};
+ class Relation : IObject {};
+ class Tuple : IObject {};
+ class Transaction : IObject {};
+ struct object_type {
+ OBJECT_TYPE label;
+ // If the object is not durable. E.g.: TRANSACTION
+ bool disposable;
+ std::set<METHOD> methods;
+ };
+ struct registry_head {
+ uint32_t reference_count;
+ uint32_t handle_count;
+ struct object_type* type;
+ std::vector<std::string> path;
+ //security_descriptor to be added later, maybe also a set of labels
+ };
+ struct registry {
+ struct registry_head* head;
+ IObject object;
+ // TODO: Treat as a list for now, but ideally it's a tree
+ struct registry* next;
+ };
+ struct registry** entries;
+ // Looks into this registry and attempts to retrieve the entry
+ struct registry* Find(const std::vector<std::string> object_path) { return nullptr; }
+ };
+
+ class NT_API PermissionsManager
+ {
+ public:
+ // For validating connections at login
+ std::set<AUTH_CLAIM> Firewall(AUTH_METHOD method) { return {}; }
+ // For validating permission to an object
+ const bool Access(const ObjectManager::registry* object, const void* connection_context) {
+ // Checks the security descriptor on the head of the object we find in the ObjectManager::registry
+ // Then additionally check other metadata yet to be defined in the connection_context,
+ // like user group, policy, etc.
+ // Yet to decide if this should be summoned at every attempt to get ahold of an object,
+ // that might produce significant overhead. How can we solve this?
+ return object != nullptr && connection_context != nullptr;
+ }
+ };
+
+ class NT_API NamespaceReferenceManager
+ {
+ };
+
+ class NT_API CursorManager
+ {
+ };
+
+ class NT_API IdentityManager
+ {
+ public:
+ // Looks into the methods of the object type and asserts if it can be opened
+ const bool CanOpen(ObjectManager::registry* object) { return object != nullptr; }
+ const bool CanClose(ObjectManager::registry* object) { return object != nullptr; }
+ };
+
+ class NT_API LifecycleManager
+ {
+ public:
+ // If object is not being monitored already, monitors the lifecycle by updating the handle count.
+ // Maybe also look at the reference count and kill some categories of disposable objects no longer referenced by other objects, like transactions.
+ // Think of other use cases later.
+ void Monitor(ObjectManager::registry* object) {}
+ // Serializes contention for the change of a mutable reference.
+ // This can be used in, for example, the HEAD of a branch to serialize the access.
+ // If the object does not causes contention, like a relation (since they are immutable, just like multigroups, all snapshots)
+ // then just approve, as they do not cause any contention. Transactions also do not cause any,
+ // the only things that do are mutable reference states in shared sessions,
+ // for example: the HEAD of a branch, namespace collisions (creating two branches with the same name, or two multigroups with the same name from the same state, etc),
+ // multi-branch atomic commits (which I wish to not have as it damages isolation),
+ // garbage collection of old state (as in, we want to delete an old-enough history to save up space), etc.
+ const bool Contention(ObjectManager::registry* object){ return object != nullptr; }
+ // The inverse of `Monitor`, stops monitoring.
+ // Maybe garbage collect here also if the counters goes to zero.
+ void Unmonitor(ObjectManager::registry* object) {}
+ };
+
+ class NT_API HandlerManager
+ {
+ public:
+ // This is supposed to represent an authorized access to a certain object in the registry
+ // This increases the handle count in the object manager
+ // We should consider adding on the object manager a vector of all the handles that refer to an object
+ struct handle {
+ ObjectManager::registry* object = nullptr;
+ void* connection_context = nullptr;
+ };
+ void DeallocateHandle(struct handle* handle) {}
+ struct handle Open(std::vector<std::string> object_path, void* connection_context) {
+ ObjectManager objects;
+ PermissionsManager permissions;
+ IdentityManager identities;
+ LifecycleManager lifecycles;
+ ObjectManager::registry* retrieved_object = objects.Find((const std::vector<std::string>)object_path);
+ if (permissions.Access(retrieved_object, (const void*)connection_context)
+ && identities.CanOpen(retrieved_object)
+ && lifecycles.Contention(retrieved_object)) {
+ // Starts monitoring this guy
+ lifecycles.Monitor(retrieved_object);
+ return { retrieved_object, connection_context }; // Return a successful handle
+ }
+ else {
+ // Return something more algebraic instead of null or an int
+ return {};
+ };
+ }
+ bool Close(struct handle *handle) {
+ if (handle == nullptr) {
+ return false;
+ }
+ PermissionsManager permissions;
+ IdentityManager identities;
+ LifecycleManager lifecycles;
+ // Somehow grab the object pointer and connection (maybe drop it...) from the handle
+ ObjectManager::registry* object = handle->object;
+ void* connection_context = handle->connection_context;
+ // Checking for permissions here may be relevant.
+ // What if we have a handle but no permission? Spooky
+ if (permissions.Access(object, connection_context)
+ && identities.CanClose(object)
+ // TODO: I think that in this case we do not need to worry about contention.
+ // But be careful to evaluate this scenario later.
+ //&& LifecycleManager::Contention(retrieved_object)
+ ) {
+ // Stops monitoring this guy
+ lifecycles.Unmonitor(object);
+ DeallocateHandle(handle);
+ return true; // Return a successful handle
+ }
+ else {
+ // Return something more algebraic instead of null or an int.
+ // It's kinda bad to not even report what went wrong.
+ return false;
+ };
+ }
+ };
+
+ class NT_API WAM
+ {
+ };
+
+ class NT_API NT
+ {
+ public:
+ bool IsRunning() const;
+ void SimulateEntryCall() {};
+ };
+}