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#pragma once
#include "Api.h"
#include "ObjectManager.h"
#include <string>
#include <vector>
/**
* @file HandlerManager.h
* @brief Declares handle allocation and release for authorized object access.
*/
namespace nt
{
class IdentityManager;
class LifecycleManager;
class PermissionsManager;
/** @brief Opens and closes authorized handles to registry objects. */
class NT_API HandlerManager
{
public:
/**
* @brief Constructs a HandlerManager with shared runtime dependencies.
*
* All managers are injected so that state (registry entries, lifecycle
* counters, permission policy) persists across calls rather than being
* rebuilt per open/close.
*/
HandlerManager(ObjectManager& objects,
PermissionsManager& permissions,
IdentityManager& identities,
LifecycleManager& lifecycles);
/**
* @brief Represents authorized access to an object in the registry.
*
* This increases the handle count in the object manager. We should
* consider adding a vector to the object manager with all handles that
* refer to an object.
*/
struct handle {
/** Object referenced by this handle. */
ObjectManager::registry* object = nullptr;
/** Connection metadata associated with the authorized access. */
void* connection_context = nullptr;
};
/**
* @brief Releases a handle allocation.
* @param handle Handle to release.
*/
void DeallocateHandle(struct handle* handle);
/**
* @brief Opens an object by path for a connection.
* @param object_path Logical object path.
* @param connection_context Connection metadata for the caller.
* @return A valid handle pointer on success, or nullptr on failure.
*/
struct handle* Open(std::vector<std::string> object_path, void* connection_context);
/**
* @brief Closes a previously opened handle.
* @param handle Handle to close.
* @return True when the handle was closed successfully.
*/
bool Close(struct handle* handle);
private:
ObjectManager& objects_;
PermissionsManager& permissions_;
IdentityManager& identities_;
LifecycleManager& lifecycles_;
};
}
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